Monday, February 22, 2010

dp::initial icon sketches + interactivity wires











Critique Notes:

  • What keeps the user(s) interested?
  • What could make it more than a one-time experience?
  • Longer life span?
  • Working towards something else?
  • Educated the users, now what?
  • Is there a call to action?
  • SO WHAT? and LONGEVITY
  • Encourage change and commitment
  • Brand literacy
Interface/User Experience Notes:
  • Develop visual indicators
  • Size of circle = priority
  • Play up interactions
  • Immediate user feedback
  • Make it interesting/fun to fill out
  • Shows off users' skills?
  • Different iterations
  • Toggle between self, friends and others
  • Sorting
Other Considerations
  • Facebook/Myspace quizzes
  • WHY do they take these quizzes?
  • Self interest
  • More visual
  • IQ Tests
  • Self discovery?
  • Iterate, innovate

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