Critique Notes:
- What keeps the user(s) interested?
- What could make it more than a one-time experience?
- Longer life span?
- Working towards something else?
- Educated the users, now what?
- Is there a call to action?
- SO WHAT? and LONGEVITY
- Encourage change and commitment
- Brand literacy
Interface/User Experience Notes:
- Develop visual indicators
- Size of circle = priority
- Play up interactions
- Immediate user feedback
- Make it interesting/fun to fill out
- Shows off users' skills?
- Different iterations
- Toggle between self, friends and others
- Sorting
Other Considerations
- Facebook/Myspace quizzes
- WHY do they take these quizzes?
- Self interest
- More visual
- IQ Tests
- Self discovery?
- Iterate, innovate
No comments:
Post a Comment