Wednesday, November 19, 2008

vis lang:: infographic base sketch

bare model
model with annotations
model with annotations + images

Friday, November 14, 2008

Tuesday, November 11, 2008

sound+motion:: opening research


I'm definitely very interested in pursuing a television opener piece for this project - I feel that this option would suit my topic of comic books more; a data presentation would take a far too logical approach to superheroes and the like, which could alienate its intended audience.

Purpose: television openers serve a number of different purposes - whether it be to draw the attention to the show, or introduce its main actors / characters. They can also help to set the tone of what the show is about, whether it be by virtue of music used, or perhaps narration.

Context: An opener's context would definitely be the shows that appear before and after it. It can be likened to a clapperboard in filming, it signifies to viewers that a new show it starting. It also definitely resides within the sea of advertisements and commercials that are everywhere in TV land.

Audience: Viewers of something like this would most likely be fans of comic books, either looking to learn more about comic books in general, or want to bask in the nerdiness.



Some media I've been looking at:

comm models: object postcard

Finished postcard:



Iterations:









Don't read this yet, Veronica

Veronica's first postcard had a very negative tonality to it, and I was interested in pursuing this atmosphere. I began this part of the process by thinking about negative connotations which could be associated with bras and the like - one particular idea being restriction and the notion of being "chained."



Monday, November 10, 2008

sound&motion:: nonlinear flash process

During the initial stages of this project, I started by looking at different examples of my source material: comic books. Materials which I looked at included classic comic books such as X-Men, Captain America, Spiderman, webcomics such as Looking for Group, Ctrl+Alt+Del, or Penny Arcade, or flash websites such as Eco Zoo.






Some of the ideas I played around with in these sketches included a comic book spread layout, or one which consisted of a pile of comic books; with panels which could be interacted with.


I later moved onto color tests and layout tryouts in Flash and Illustrator. After the flash demo, I was able to quickly realized exactly what kinds of object-user interaction I was able to do, given my limited knowledge of Actionscript 3.0

One of my first directions, where the objects I had were arranged into a comic book strip form.
Playing with the layout some more.
Over the course of the last few days, I decided to rework my layout into a more open form: that of an artist's desk, cluttered with items you might find associated with comic book nerds and the like. I liked this approach more because it not only grants the viewer a more open setting, but my objects didn't feel as "confined" compared to when I simple had them set into square frames.


At this stage, I was tinkering around with different objects present on the stage, as well as the overall layout and arrangement.

Final project arrangement.